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Learning by creating

A personal memo of what I've encountered through my studies. Dig in and you'll surely find something useful! Opinions are my own.

Category: XR

HP Reverb G2 with Single Pass Stereo

Single Pass Stereo: the artifacts with HP Reverb G2

AsideDecember 24, 2020March 28, 2022 Ilias Kapouranis2 Comments

This is the third part of a three series posts regarding Single Pass Stereo (SPS). They were written in order to provide more information of how Single Pass Stereo is working and raise awareness about it’s problems. This is a shorter post compared to the previous two and it highlights the artifacts that SPS is […]

Single Pass Stereo: a study

AsideAugust 14, 2020February 21, 2021 Ilias KapouranisLeave a comment

This is a series of three posts explaining NVIDIA’s Single Pass Stereo (SPS) and discussing it’s uses and problems. In addition to providing an explanation of Single Pass Stereo, I also want to raise awareness of it’s problems and call on the everyone to prevent them from spreading to many more XR applications. The first […]

Single Pass Stereo: wrong depth cues, discomfort and potential risks

AsideAugust 13, 2020August 23, 2021 Ilias Kapouranis15 Comments

This is the second part of a three series posts regarding Single Pass Stereo (SPS). They were written in order to provide more information of how Single Pass Stereo is working and raise awareness about it’s problems. In this post, I tackle the problem that SPS is having with certain Head Mounted Displays (HMDs), showing […]

Single Pass Stereo: is it worth it?

AsideJuly 13, 2020August 23, 2021 Ilias Kapouranis5 Comments

This is the first part of a three series posts regarding Single Pass Stereo (SPS). They were written in order to provide more information of how Single Pass Stereo works and raise awareness about it’s problems. In this first post, I will describe SPS at a high level, provide insights on how it works and […]

Categories

  • Math stuff (3)
  • Modelling (5)
  • Optimization (1)
  • Personal (3)
  • Rendering (6)
  • XR (4)

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